Abstract
Genetic programming (GP) is method for automatically
creating computer programs. It starts from a high-level
statement of what needs to be done and uses the
Darwinian principle of natural selection to breed a
population of improving programs over many
generations.
Genetic Programming IV: Routine Human-Competitive
Machine Intelligence presents the application of GP to
a wide variety of problems involving automated
synthesis of controllers, circuits, antennas, genetic
networks, and metabolic pathways.
The books describes 15 instances where GP has created
an entity that either infringes or duplicates the
functionality of a previously patented 20th-century
invention, 6 instances where it has done the same with
respect to post-2000 patented inventions, 2 instances
where GP has created a patentable new invention, and 13
other human-competitive results.
The book additionally establishes:
GP now delivers routine human-competitive machine
intelligence.
GP is an automated invention machine.
GP can create general solutions to problems in the form
of parameterised topologies.
GP has delivered qualitatively more substantial results
in synchrony with the relentless iteration of Moore's
Law.
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