We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor. PlayAnywhere's configuration addresses installation, calibration, and portability issues that are typical of most vision-based table systems, and thereby is particularly motivated in consumer applications. PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple visual bar code scheme tailored to projection-vision table systems, the ability to continuously track sheets of paper, and an optical flow-based algorithm for the manipulation of onscreen objects that does not rely on fragile tracking algorithms.
%0 Conference Paper
%1 1095047
%A Wilson, Andrew D.
%B UIST '05: Proceedings of the 18th annual ACM symposium on User interface software and technology
%C New York, NY, USA
%D 2005
%I ACM
%K collaboration d dtools dtrp table
%P 83--92
%R http://doi.acm.org/10.1145/1095034.1095047
%T PlayAnywhere: a compact interactive tabletop projection-vision system
%U http://portal.acm.org/citation.cfm?id=1095034.1095047&coll=GUIDE&dl=GUIDE&CFID=32910307&CFTOKEN=64280536
%X We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor. PlayAnywhere's configuration addresses installation, calibration, and portability issues that are typical of most vision-based table systems, and thereby is particularly motivated in consumer applications. PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple visual bar code scheme tailored to projection-vision table systems, the ability to continuously track sheets of paper, and an optical flow-based algorithm for the manipulation of onscreen objects that does not rely on fragile tracking algorithms.
%@ 1-59593-271-2
@inproceedings{1095047,
abstract = {We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor. PlayAnywhere's configuration addresses installation, calibration, and portability issues that are typical of most vision-based table systems, and thereby is particularly motivated in consumer applications. PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple visual bar code scheme tailored to projection-vision table systems, the ability to continuously track sheets of paper, and an optical flow-based algorithm for the manipulation of onscreen objects that does not rely on fragile tracking algorithms.},
added-at = {2009-06-16T15:27:56.000+0200},
address = {New York, NY, USA},
author = {Wilson, Andrew D.},
biburl = {https://www.bibsonomy.org/bibtex/20278af5394f1b4bc94ee430a7aa3fd25/rajag},
booktitle = {UIST '05: Proceedings of the 18th annual ACM symposium on User interface software and technology},
description = {PlayAnywhere},
doi = {http://doi.acm.org/10.1145/1095034.1095047},
interhash = {99881dc168447db4ccb1d98389b52acf},
intrahash = {0278af5394f1b4bc94ee430a7aa3fd25},
isbn = {1-59593-271-2},
keywords = {collaboration d dtools dtrp table},
location = {Seattle, WA, USA},
pages = {83--92},
publisher = {ACM},
timestamp = {2009-06-16T15:27:56.000+0200},
title = {PlayAnywhere: a compact interactive tabletop projection-vision system},
url = {http://portal.acm.org/citation.cfm?id=1095034.1095047&coll=GUIDE&dl=GUIDE&CFID=32910307&CFTOKEN=64280536},
year = 2005
}