This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, markerless user tracking, and multi-touch with self-reflection of users and tangible object inter- action. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction ex- perience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
%0 Conference Paper
%1 fischbach2012blending
%A Fischbach, Martin
%A Wiebusch, Dennis
%A Latoschik, Marc Erich
%A Bruder, Gerd
%A Steinicke, Frank
%B Proceedings of the 11th international conference on Entertainment Computing
%C Berlin, Heidelberg
%D 2012
%E Herrlich, Marc
%E Malaka, Rainer
%E Masuch, Maic
%I Springer-Verlag
%K "Mixed Reality" engineering interactive myown realtime
%P 465-468
%T Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
%U http://dblp.uni-trier.de/db/conf/icec/icec2012.html#FischbachWLBS12
%X This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, markerless user tracking, and multi-touch with self-reflection of users and tangible object inter- action. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction ex- perience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
%@ 978-3-642-33541-9
@inproceedings{fischbach2012blending,
abstract = {This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, markerless user tracking, and multi-touch with self-reflection of users and tangible object inter- action. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction ex- perience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.},
added-at = {2014-02-04T13:33:04.000+0100},
address = {Berlin, Heidelberg},
author = {Fischbach, Martin and Wiebusch, Dennis and Latoschik, Marc Erich and Bruder, Gerd and Steinicke, Frank},
biburl = {https://www.bibsonomy.org/bibtex/21667cc9c88a073c5a4e2efb3ffa573d0/marcerich},
booktitle = {Proceedings of the 11th international conference on Entertainment Computing},
crossref = {conf/iwec/2012},
editor = {Herrlich, Marc and Malaka, Rainer and Masuch, Maic},
ee = {http://dx.doi.org/10.1007/978-3-642-33542-6_54},
interhash = {3e8f7972257fa6bdd65794a451dbc942},
intrahash = {1667cc9c88a073c5a4e2efb3ffa573d0},
isbn = {978-3-642-33541-9},
keywords = {"Mixed Reality" engineering interactive myown realtime},
pages = {465-468},
publisher = {Springer-Verlag},
series = {ICEC'12},
timestamp = {2016-09-13T09:57:19.000+0200},
title = {Blending Real and Virtual Worlds Using Self-reflection and Fiducials.},
url = {http://dblp.uni-trier.de/db/conf/icec/icec2012.html#FischbachWLBS12},
year = 2012
}