When Moshe Y. Vardi, Editor-in-Chief of Communications, invited us to submit an article, he recalled how he first learned about Scratch: Ä colleague of mine (CS faculty)," he said, "told me how she tried to get her 10-year-old daughter interested in programming, and the only thing that appealed to her was Scratch."
That's what we were hoping for when we set out to develop Scratch six years ago. We wanted to develop an approach to programming that would appeal to people who hadn't previously imagined themselves as programmers. We wanted to make it easy for everyone, of all ages, backgrounds, and interests, to program their own interactive stories, games, animations, and simulations, and share their creations with one another.
%0 Journal Article
%1 resnick-scratch
%A Resnick, Mitchel
%A Maloney, John
%A Monroy-Hernández, Andrés
%A Rusk, Natalie
%A Eastmond, Evelyn
%A Brennan, Karen
%A Millner, Amon
%A Rosenbaum, Eric
%A Silver, Jay
%A Silverman, Brian
%A Kafai, Yasmin
%D 2009
%J Communications of the ACM
%K MIT constionism education educationalprogramming haifa-games-course language learning papert postviva programming scratch software
%N 11
%P 60-67
%R 10.1145/1592761.1592779
%T Scratch: Programming for All
%U http://cacm.acm.org/magazines/2009/11/48421-scratch-programming-for-all/
%V 52
%X When Moshe Y. Vardi, Editor-in-Chief of Communications, invited us to submit an article, he recalled how he first learned about Scratch: Ä colleague of mine (CS faculty)," he said, "told me how she tried to get her 10-year-old daughter interested in programming, and the only thing that appealed to her was Scratch."
That's what we were hoping for when we set out to develop Scratch six years ago. We wanted to develop an approach to programming that would appeal to people who hadn't previously imagined themselves as programmers. We wanted to make it easy for everyone, of all ages, backgrounds, and interests, to program their own interactive stories, games, animations, and simulations, and share their creations with one another.
@article{resnick-scratch,
abstract = {When Moshe Y. Vardi, Editor-in-Chief of Communications, invited us to submit an article, he recalled how he first learned about Scratch: "A colleague of mine (CS faculty)," he said, "told me how she tried to get her 10-year-old daughter interested in programming, and the only thing that appealed to her was Scratch."
That's what we were hoping for when we set out to develop Scratch six years ago. We wanted to develop an approach to programming that would appeal to people who hadn't previously imagined themselves as programmers. We wanted to make it easy for everyone, of all ages, backgrounds, and interests, to program their own interactive stories, games, animations, and simulations, and share their creations with one another.},
added-at = {2009-10-26T20:54:06.000+0100},
author = {Resnick, Mitchel and Maloney, John and Monroy-Hernández, Andrés and Rusk, Natalie and Eastmond, Evelyn and Brennan, Karen and Millner, Amon and Rosenbaum, Eric and Silver, Jay and Silverman, Brian and Kafai, Yasmin},
biburl = {https://www.bibsonomy.org/bibtex/2187484fb4987efc20373b9fdf3809e58/yish},
doi = {10.1145/1592761.1592779},
interhash = {97f8bd2a9129f17aa5250ff91684a1e5},
intrahash = {187484fb4987efc20373b9fdf3809e58},
journal = {Communications of the ACM },
keywords = {MIT constionism education educationalprogramming haifa-games-course language learning papert postviva programming scratch software},
number = 11,
pages = {60-67},
timestamp = {2010-08-14T13:41:53.000+0200},
title = {Scratch: Programming for All},
url = {http://cacm.acm.org/magazines/2009/11/48421-scratch-programming-for-all/},
volume = 52,
year = 2009
}