Abstract
a new challenge problem for the automatic programming
of software agents, a virtual version of the quidditch
game invented by J. K. Rowling in her best-selling
Harry Potter books (Rowling and Grandpre, 1998; Rowling
and Whisp, 2001). Good performance in this game
requires adaptive control in a complex, heterogeneous,
and dynamic 3-dimensional environment. we briefly
describe virtual quidditch and the challenges that it
presents. A quidditch simulator environment is
currently being developed; when it is complete it will
be made publicly available. artificial ant and food
foraging problems (Bennett, 1996; Bongard, 2000),
simulated robotic soccer (Andre and Teller, 1999; Luke,
1998; Salustowicz, Wiering, and Schmidhuber, 1997),
high-fidelity flight simulators (Cribbs, 1999), and
other dynamic environments.
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