J. Borchers. Proceedings of the DIS 2000 International Conference on Designing Interactive Systems (New York, August 16-19, 2000), (August 2000)
Zusammenfassung
To create successful interactive systems, user interface designers
need to cooperate with developers and application
domain experts in an interdisciplinary team. These groups,
however, usually miss a common terminology to exchange
ideas, opinions, and values.
This paper presents an approach that uses pattern languages
to capture this knowledge in software development, HCI,
and the application domain. A formal, domain-independent
definition of design patterns allows for computer support
without sacrificing readability, and pattern use is integrated
into the usability engineering life cycle.
As an example, experience from building an award-winning
interactive music exhibit was turned into a pattern language,
which was then used to inform follow-up projects and support
HCI education.
%0 Journal Article
%1 borchers2000a
%A Borchers, Jan O.
%D 2000
%I ACM Press
%J Proceedings of the DIS 2000 International Conference on Designing Interactive Systems (New York, August 16-19, 2000)
%K design designpatterns patterns
%P 369-378
%T A Pattern Approach to Interaction Design
%U http://www.acm.org/sigchi/dis2000/
%X To create successful interactive systems, user interface designers
need to cooperate with developers and application
domain experts in an interdisciplinary team. These groups,
however, usually miss a common terminology to exchange
ideas, opinions, and values.
This paper presents an approach that uses pattern languages
to capture this knowledge in software development, HCI,
and the application domain. A formal, domain-independent
definition of design patterns allows for computer support
without sacrificing readability, and pattern use is integrated
into the usability engineering life cycle.
As an example, experience from building an award-winning
interactive music exhibit was turned into a pattern language,
which was then used to inform follow-up projects and support
HCI education.
@article{borchers2000a,
abstract = {To create successful interactive systems, user interface designers
need to cooperate with developers and application
domain experts in an interdisciplinary team. These groups,
however, usually miss a common terminology to exchange
ideas, opinions, and values.
This paper presents an approach that uses pattern languages
to capture this knowledge in software development, HCI,
and the application domain. A formal, domain-independent
definition of design patterns allows for computer support
without sacrificing readability, and pattern use is integrated
into the usability engineering life cycle.
As an example, experience from building an award-winning
interactive music exhibit was turned into a pattern language,
which was then used to inform follow-up projects and support
HCI education.},
added-at = {2010-09-02T12:43:53.000+0200},
author = {Borchers, Jan O.},
biburl = {https://www.bibsonomy.org/bibtex/23da8ac68fef7fae979a9258983dcdd25/yish},
interhash = {7ce5764ce8ac7d3dc381d15e0d29a8e9},
intrahash = {3da8ac68fef7fae979a9258983dcdd25},
journal = {Proceedings of the DIS 2000 International Conference on Designing Interactive Systems (New York, August 16-19, 2000)},
keywords = {design designpatterns patterns},
month = {August},
pages = {369-378},
pdf = {http://hci.rwth-aachen.de/materials/publications/borchers2000a.pdf},
publisher = {ACM Press},
timestamp = {2010-09-02T12:43:53.000+0200},
title = {A Pattern Approach to Interaction Design},
url = {http://www.acm.org/sigchi/dis2000/},
year = 2000
}