Augmented Reality (AR) allows for a connection between real and virtual worlds, thus providing a high potential for Special Needs Education (SNE). We developed an educational application called Fancy Fruits to teach disabled children the components of regional fruits and vegetables. The app includes marker-based AR elements connecting the real situation with virtual information. To evaluate the application, a field study was conducted. Eleven children with mental disabilities took part in the study. The results show a high enjoyment of the participants. The study also validated the app's child-friendly design.
%0 Conference Paper
%1 steinhaeusser2019fancy
%A Steinhaeusser, Sophia C
%A Riedmann, Anna
%A Haller, Max
%A Oberdörfer, Sebastian
%A Bucher, Kristina
%A Latoschik, Marc Erich
%B Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019)
%D 2019
%K myown oberdoerfer
%P 1-4
%R 10.1109/VS-Games.2019.8864547
%T Fancy Fruits - An Augmented Reality Application for Special Needs Education
%U https://downloads.hci.informatik.uni-wuerzburg.de/2019-vsgames-fancy-fruits-preprint.pdf
%X Augmented Reality (AR) allows for a connection between real and virtual worlds, thus providing a high potential for Special Needs Education (SNE). We developed an educational application called Fancy Fruits to teach disabled children the components of regional fruits and vegetables. The app includes marker-based AR elements connecting the real situation with virtual information. To evaluate the application, a field study was conducted. Eleven children with mental disabilities took part in the study. The results show a high enjoyment of the participants. The study also validated the app's child-friendly design.
@inproceedings{steinhaeusser2019fancy,
abstract = {Augmented Reality (AR) allows for a connection between real and virtual worlds, thus providing a high potential for Special Needs Education (SNE). We developed an educational application called Fancy Fruits to teach disabled children the components of regional fruits and vegetables. The app includes marker-based AR elements connecting the real situation with virtual information. To evaluate the application, a field study was conducted. Eleven children with mental disabilities took part in the study. The results show a high enjoyment of the participants. The study also validated the app's child-friendly design.},
added-at = {2019-06-03T09:09:59.000+0200},
author = {Steinhaeusser, Sophia C and Riedmann, Anna and Haller, Max and Oberdörfer, Sebastian and Bucher, Kristina and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/23f89cdf3b977ba90b5977c2b5b48f235/oberdoerfer},
booktitle = {Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019)},
doi = {10.1109/VS-Games.2019.8864547},
interhash = {06219d619909d081a8cf09b21f90c964},
intrahash = {3f89cdf3b977ba90b5977c2b5b48f235},
keywords = {myown oberdoerfer},
month = {September},
organization = {IEEE},
pages = {1-4},
timestamp = {2023-02-21T12:42:46.000+0100},
title = {Fancy Fruits - An Augmented Reality Application for Special Needs Education},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2019-vsgames-fancy-fruits-preprint.pdf},
venue = {Vienna, Austria},
year = 2019
}