Intelligent Tutoring Systems and gaming-simulation are both substantive
research and application areas which cross a multitude of disciplines
and subject areas. However, although the two areas have the potential
for mutual enhancement, very little has been reported on to this
effect. This paper proposes an architecture for an Intelligent Tutoring
System for an existing business simulation game. The short-term aim
of this paper is to show how the pedagogical effectiveness of an
existing gaming-simulation environment, as a teaching and learning
tool, can be enhanced through the Intelligent Tutoring Systems approach
to development. The long-term aim is to highlight a possible direction
towards any mutual enhancement.
%0 Journal Article
%1 Angelides:1993:spt
%A Angelides, Marios C.
%A Paul, Ray J.
%D 1993
%J J. of Simulation Practice and Theory
%K imported thesis
%N 3
%P 109--135
%R 10.1016/0928-4869(93)90002-8
%T Developing an intelligent tutoring system for a business simulation
game
%V 1
%X Intelligent Tutoring Systems and gaming-simulation are both substantive
research and application areas which cross a multitude of disciplines
and subject areas. However, although the two areas have the potential
for mutual enhancement, very little has been reported on to this
effect. This paper proposes an architecture for an Intelligent Tutoring
System for an existing business simulation game. The short-term aim
of this paper is to show how the pedagogical effectiveness of an
existing gaming-simulation environment, as a teaching and learning
tool, can be enhanced through the Intelligent Tutoring Systems approach
to development. The long-term aim is to highlight a possible direction
towards any mutual enhancement.
@article{Angelides:1993:spt,
abstract = {Intelligent Tutoring Systems and gaming-simulation are both substantive
research and application areas which cross a multitude of disciplines
and subject areas. However, although the two areas have the potential
for mutual enhancement, very little has been reported on to this
effect. This paper proposes an architecture for an Intelligent Tutoring
System for an existing business simulation game. The short-term aim
of this paper is to show how the pedagogical effectiveness of an
existing gaming-simulation environment, as a teaching and learning
tool, can be enhanced through the Intelligent Tutoring Systems approach
to development. The long-term aim is to highlight a possible direction
towards any mutual enhancement.},
added-at = {2017-03-16T11:50:55.000+0100},
author = {Angelides, Marios C. and Paul, Ray J.},
biburl = {https://www.bibsonomy.org/bibtex/256e0ac017449f8800e809f418e64a41f/krevelen},
doi = {10.1016/0928-4869(93)90002-8},
interhash = {d80d6b6a37aefc21452b604d07e46587},
intrahash = {56e0ac017449f8800e809f418e64a41f},
journal = {J. of Simulation Practice and Theory},
keywords = {imported thesis},
number = 3,
owner = {Rick},
pages = {109--135},
timestamp = {2017-03-16T11:54:14.000+0100},
title = {Developing an intelligent tutoring system for a business simulation
game},
volume = 1,
year = 1993
}