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Simulation gaming in construction: ER, The equipment replacement game

. Journal of Construction Education, 7 (1): 16--30 (2002)

Abstract

Simulation gaming has been used to add an exciting feature to classroom instructions in a variety of disciplines. Generally, simulation games mimic real life situations in order to develop a wide array of professional skills. This paper firstly surveys simulation games used in the construction management domain including, estimating, bidding, and negotiation. A brief description of the surveyed games and the learning objectives are provided. Secondly, the paper describes the EQUIPMENT REPLACEMENT (ER) game. ER is a multi-player game that can be used in teaching and explaining the different effects of various equipment buy/sell strategies on the economic performance of construction companies. The game is aimed at simulating the buy and sells decisions of construction equipment and can be used to simulate various strategies for equipment with different cost magnitudes. The probabilistic aspect of demand in the construction market is incorporated and the pedagogical aspects of the ER game are also discussed. The game is implemented as an Excel add-in using Visual Basic for Applications (VBA).

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