During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
%0 Journal Article
%1 mpr06
%A Mata, Susana
%A Pastor, Luis
%A Rodr\´iguez, Angel
%D 2006
%J Journal of Virtual Reality and Broadcasting
%K 3(2006)4 3.2006 Algorithmic_Geometry Computational_Geometry Computer_Graphics DiPP Digital_Peer_Publishing_License GRAPP2006 Image_Processing JVRB Journal_of_Virtual_Reality_and_Broadcasting Object_Modelling Peer-Reviewed Picture_and_Image_Generation Three_Dimensional_Graphics_and_Realism [MPR06]
%N 4
%T View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal Mesh Simplification
%U http://www.jvrb.org/3.2006/764
%V 3
%X During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
%Z urn:nbn:de:0009-6-7643
@article{mpr06,
abstract = {During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.},
added-at = {2007-03-23T08:42:22.000+0100},
annote = {urn:nbn:de:0009-6-7643},
author = {Mata, Susana and Pastor, Luis and Rodr\´{i}guez, Angel},
biburl = {https://www.bibsonomy.org/bibtex/25aa345e56f22c619ab9534b5d055ecbb/jvrb_regulski},
interhash = {760dc7db3d0548054ce4fbda039b37d8},
intrahash = {5aa345e56f22c619ab9534b5d055ecbb},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {3(2006)4 3.2006 Algorithmic_Geometry Computational_Geometry Computer_Graphics DiPP Digital_Peer_Publishing_License GRAPP2006 Image_Processing JVRB Journal_of_Virtual_Reality_and_Broadcasting Object_Modelling Peer-Reviewed Picture_and_Image_Generation Three_Dimensional_Graphics_and_Realism [MPR06]},
month = {December},
note = {ISSN 1860-2037},
number = 4,
timestamp = {2007-10-23T10:18:10.000+0200},
title = {{V}iew-{D}ependent {E}xtraction of {C}ontours with {D}istance {T}ransforms for {A}daptive {P}olygonal {M}esh {S}implification},
url = {http://www.jvrb.org/3.2006/764},
volume = 3,
year = 2006
}