Two paradigms characterize much of the research
in the Information Systems discipline: behavioral
science and design science. The behavioralscience
paradigm seeks to develop and verify
theories that explain or predict human or organizational
behavior. The design-science paradigm
seeks to extend the boundaries of human and
organizational capabilities by creating new and
innovative artifacts. Both paradigms are foundational
to the IS discipline, positioned as it is at the
confluence of people, organizations, and technology.
Our objective is to describe the performance
of design-science research in Information Systems
via a concise conceptual framework and
clear guidelines for understanding, executing, and
evaluating the research. In the design-science
paradigm, knowledge and understanding of a
problem domain and its solution are achieved in
the building and application of the designed artifact.
Three recent exemplars in the research
literature are used to demonstrate the application
of these guidelines. We conclude with an analysis
of the challenges of performing high-quality
design-science research in the context of the
broader IS community.
%0 Journal Article
%1 hevner2004design
%A Hevner, A.R.
%A March, S.T.
%A Park, J.
%A Ram, S.
%D 2004
%I MIS RESEARCH CENTER-SCHOOL OF MANAGEMENT
%J Management information systems quarterly
%K Behavioral_Science Business_Environment Challenges Creativity Design_Artifact Design_Science Experimental_Method Guideline Information_System_Study Information_Systems_Research Information_Systems_Research_Methodology Research_Framework Research_Method Search_Strategy Technology_Development Technology_Infrastructure
%N 1
%P 75--106
%T Design science in information systems research
%V 28
%X Two paradigms characterize much of the research
in the Information Systems discipline: behavioral
science and design science. The behavioralscience
paradigm seeks to develop and verify
theories that explain or predict human or organizational
behavior. The design-science paradigm
seeks to extend the boundaries of human and
organizational capabilities by creating new and
innovative artifacts. Both paradigms are foundational
to the IS discipline, positioned as it is at the
confluence of people, organizations, and technology.
Our objective is to describe the performance
of design-science research in Information Systems
via a concise conceptual framework and
clear guidelines for understanding, executing, and
evaluating the research. In the design-science
paradigm, knowledge and understanding of a
problem domain and its solution are achieved in
the building and application of the designed artifact.
Three recent exemplars in the research
literature are used to demonstrate the application
of these guidelines. We conclude with an analysis
of the challenges of performing high-quality
design-science research in the context of the
broader IS community.
@article{hevner2004design,
abstract = {Two paradigms characterize much of the research
in the Information Systems discipline: behavioral
science and design science. The behavioralscience
paradigm seeks to develop and verify
theories that explain or predict human or organizational
behavior. The design-science paradigm
seeks to extend the boundaries of human and
organizational capabilities by creating new and
innovative artifacts. Both paradigms are foundational
to the IS discipline, positioned as it is at the
confluence of people, organizations, and technology.
Our objective is to describe the performance
of design-science research in Information Systems
via a concise conceptual framework and
clear guidelines for understanding, executing, and
evaluating the research. In the design-science
paradigm, knowledge and understanding of a
problem domain and its solution are achieved in
the building and application of the designed artifact.
Three recent exemplars in the research
literature are used to demonstrate the application
of these guidelines. We conclude with an analysis
of the challenges of performing high-quality
design-science research in the context of the
broader IS community.},
added-at = {2010-03-09T20:16:08.000+0100},
author = {Hevner, A.R. and March, S.T. and Park, J. and Ram, S.},
biburl = {https://www.bibsonomy.org/bibtex/2605c93c6bd22e5271207a5823f6f73ee/altmann},
interhash = {3cec339fe222585d6886d96242e234a4},
intrahash = {605c93c6bd22e5271207a5823f6f73ee},
journal = {Management information systems quarterly},
keywords = {Behavioral_Science Business_Environment Challenges Creativity Design_Artifact Design_Science Experimental_Method Guideline Information_System_Study Information_Systems_Research Information_Systems_Research_Methodology Research_Framework Research_Method Search_Strategy Technology_Development Technology_Infrastructure},
number = 1,
pages = {75--106},
publisher = {MIS RESEARCH CENTER-SCHOOL OF MANAGEMENT},
timestamp = {2011-09-19T14:09:12.000+0200},
title = {{Design science in information systems research}},
volume = 28,
year = 2004
}