This article provides information on a mobile phone-based system developed by the authors of April 2005, that senses a social environment and cues information interactions between nearby users who don't know each other. Mobile phones have been adopted faster than any technology in human history and are now available to the majority of people on Earth who earn more than US$5 a day. More than 600 million phones were sold in 2004, many times more than the number of personal computers sold that year. This new infrastructure of phones is ripe for novel applications, especially given continual increases in their processing power. Many mobile devices also incorporate low-power wireless connectivity protocols, such as Bluetooth, that can be used to identify an individual to other people nearby. The authors developed an architecture that leverages this functionality in mobile phones--originally designed for communications at a distance--to connect people across the room. Serendipity is an appl
%0 Journal Article
%1 1684601420050401
%A Eagle, Nathan
%A Pentland, Alex
%D 2005
%J IEEE Pervasive Computing
%K mobile serendipity socialsoftware
%N 2
%P p28 - 34
%T Social Serendipity: Mobilizing Social Software.
%U http://search.ebscohost.com/login.aspx?direct=true&db=ckh&AN=16846014&site=ehost-live
%V 4
%X This article provides information on a mobile phone-based system developed by the authors of April 2005, that senses a social environment and cues information interactions between nearby users who don't know each other. Mobile phones have been adopted faster than any technology in human history and are now available to the majority of people on Earth who earn more than US$5 a day. More than 600 million phones were sold in 2004, many times more than the number of personal computers sold that year. This new infrastructure of phones is ripe for novel applications, especially given continual increases in their processing power. Many mobile devices also incorporate low-power wireless connectivity protocols, such as Bluetooth, that can be used to identify an individual to other people nearby. The authors developed an architecture that leverages this functionality in mobile phones--originally designed for communications at a distance--to connect people across the room. Serendipity is an appl
@article{1684601420050401,
abstract = {This article provides information on a mobile phone-based system developed by the authors of April 2005, that senses a social environment and cues information interactions between nearby users who don't know each other. Mobile phones have been adopted faster than any technology in human history and are now available to the majority of people on Earth who earn more than US$5 a day. More than 600 million phones were sold in 2004, many times more than the number of personal computers sold that year. This new infrastructure of phones is ripe for novel applications, especially given continual increases in their processing power. Many mobile devices also incorporate low-power wireless connectivity protocols, such as Bluetooth, that can be used to identify an individual to other people nearby. The authors developed an architecture that leverages this functionality in mobile phones--originally designed for communications at a distance--to connect people across the room. Serendipity is an appl},
added-at = {2008-07-22T16:40:02.000+0200},
author = {Eagle, Nathan and Pentland, Alex},
biburl = {https://www.bibsonomy.org/bibtex/262974b6f46c97662f8d3164b1f935f42/boehr},
description = {Social Software on mobiles},
interhash = {1856478e30185ff91c615be34d7ae0da},
intrahash = {62974b6f46c97662f8d3164b1f935f42},
issn = {15361268},
journal = {IEEE Pervasive Computing},
keywords = {mobile serendipity socialsoftware},
number = 2,
pages = {p28 - 34},
timestamp = {2008-07-22T16:40:02.000+0200},
title = {Social Serendipity: Mobilizing Social Software.},
url = {http://search.ebscohost.com/login.aspx?direct=true&db=ckh&AN=16846014&site=ehost-live},
volume = 4,
year = 2005
}