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Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study

, , and . Proceedings of the IEEE VR 2008, page 281-282. ACM, (2008)

Abstract

Interaction in conversational interfaces strongly relies on the sys- tem\u0027s capability to interpret the user\u0027s references to objects via de- ictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Vir- tual Reality.

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