The contrast sensitivity function (CSF) is routinely assessed in
clinical evaluation of vision and is the primary limiting factor in
how well one sees. CSF improvements are typically brought
about by correction of the optics of the eye with eyeglasses,
contact lenses or surgery. We found that the very act of action
video game playing also enhanced contrast sensitivity,
providing a complementary route to eyesight improvement.
%0 Journal Article
%1 li2009enhancing
%A Li, Renjie
%A Polat, Uri
%A Makous, Walter
%A Bavelier, Daphne
%D 2009
%I Nature Publishing Group
%J Nature Neuroscience
%K action cognition game games haifa-games-course improvement learning performance video visual
%N 5
%P 549-551
%T Enhancing the contrast sensitivity function through action video game training
%U http://www.bcs.rochester.edu/people/daphne/VisionPDF/LiPolat2009.pdf
%V 12
%X The contrast sensitivity function (CSF) is routinely assessed in
clinical evaluation of vision and is the primary limiting factor in
how well one sees. CSF improvements are typically brought
about by correction of the optics of the eye with eyeglasses,
contact lenses or surgery. We found that the very act of action
video game playing also enhanced contrast sensitivity,
providing a complementary route to eyesight improvement.
@article{li2009enhancing,
abstract = {The contrast sensitivity function (CSF) is routinely assessed in
clinical evaluation of vision and is the primary limiting factor in
how well one sees. CSF improvements are typically brought
about by correction of the optics of the eye with eyeglasses,
contact lenses or surgery. We found that the very act of action
video game playing also enhanced contrast sensitivity,
providing a complementary route to eyesight improvement.},
added-at = {2010-12-05T19:58:19.000+0100},
author = {Li, Renjie and Polat, Uri and Makous, Walter and Bavelier, Daphne},
biburl = {https://www.bibsonomy.org/bibtex/2794e4d6156dc9aed3fd3ebd22f7aaa0a/yish},
interhash = {ea90a1022921bab35a3a4376abc41295},
intrahash = {794e4d6156dc9aed3fd3ebd22f7aaa0a},
issn = {1097-6256},
journal = {Nature Neuroscience},
keywords = {action cognition game games haifa-games-course improvement learning performance video visual},
number = 5,
pages = {549-551},
publisher = {Nature Publishing Group},
timestamp = {2010-12-05T19:58:19.000+0100},
title = {Enhancing the contrast sensitivity function through action video game training},
url = {http://www.bcs.rochester.edu/people/daphne/VisionPDF/LiPolat2009.pdf},
volume = 12,
year = 2009
}