There are uncountable things to be remembered, but most people were never shown how to memorize effectively. With this paper, the application The Art of Loci (TAoL) is presented, to provide the means for efficient and fun learning. In a virtual reality (VR) environment users can express their study material visually, either creating dimensional mind maps or experimenting with mnemonic strategies, such as mind palaces. We also present common memorization techniques in light of their underlying pedagogical foundations and discuss the respective features of TAoL in comparison with similar software applications.
%0 Conference Paper
%1 9231610
%A Vetter, Anne
%A Götz, Daniel
%A von Mammen, Sebastian
%B 2020 IEEE Conference on Games (CoG)
%C Osaka, Japan
%D 2020
%I IEEE
%K myown
%P 642-645
%R 10.1109/CoG47356.2020.9231610
%T The Art of Loci: Immerse to Memorize
%U https://downloads.hci.informatik.uni-wuerzburg.de/Vetter2020aa.pdf
%X There are uncountable things to be remembered, but most people were never shown how to memorize effectively. With this paper, the application The Art of Loci (TAoL) is presented, to provide the means for efficient and fun learning. In a virtual reality (VR) environment users can express their study material visually, either creating dimensional mind maps or experimenting with mnemonic strategies, such as mind palaces. We also present common memorization techniques in light of their underlying pedagogical foundations and discuss the respective features of TAoL in comparison with similar software applications.
@inproceedings{9231610,
abstract = {There are uncountable things to be remembered, but most people were never shown how to memorize effectively. With this paper, the application The Art of Loci (TAoL) is presented, to provide the means for efficient and fun learning. In a virtual reality (VR) environment users can express their study material visually, either creating dimensional mind maps or experimenting with mnemonic strategies, such as mind palaces. We also present common memorization techniques in light of their underlying pedagogical foundations and discuss the respective features of TAoL in comparison with similar software applications.},
added-at = {2020-12-08T16:22:57.000+0100},
address = {Osaka, Japan},
author = {{Vetter}, Anne and {Götz}, Daniel and {von Mammen}, Sebastian},
biburl = {https://www.bibsonomy.org/bibtex/279536a58de111aef652faf2595ff3b20/hci-uwb},
booktitle = {2020 IEEE Conference on Games (CoG)},
doi = {10.1109/CoG47356.2020.9231610},
interhash = {c68113042c3c3c67a0fb7ef186f289b9},
intrahash = {79536a58de111aef652faf2595ff3b20},
keywords = {myown},
month = {August},
pages = {642-645},
publisher = {IEEE},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {The Art of Loci: Immerse to Memorize},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/Vetter2020aa.pdf},
year = 2020
}