R. Koster. Paraglyph Press, Scottsdale, Arizona, (2005)
Zusammenfassung
If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.
%0 Book
%1 TheoryOfFun
%A Koster, Raph
%B Theory of Fun
%C Scottsdale, Arizona
%D 2005
%I Paraglyph Press
%K 2005 game seminar ss10
%P 244
%T A Theory of Fun for Game Design
%X If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.
@book{TheoryOfFun,
abstract = {If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.},
added-at = {2010-05-03T19:48:50.000+0200},
address = {Scottsdale, Arizona},
author = {Koster, Raph},
biburl = {https://www.bibsonomy.org/bibtex/279b4a6a49f804f92f8a7a8eba7db5429/lysander07},
booktitle = {Theory of Fun},
interhash = {07ed1595f9e9f4c345acc82cd10dbd70},
intrahash = {79b4a6a49f804f92f8a7a8eba7db5429},
keywords = {2005 game seminar ss10},
pages = 244,
publisher = {Paraglyph Press},
timestamp = {2010-05-03T19:48:50.000+0200},
title = {A Theory of Fun for Game Design},
year = 2005
}