Design is a way to ask questions. Design research, when it occurs through the practice of design itself, is a way to
ask larger questions beyond the limited scope of a particular design problem. When design research is integrated into
the design process, new and unexpected questions emerge directly from the act of design. This chapter outlines one
such research design methodology -- the iterative design process -- using three recent game projects with which I
have been involved (SiSSYFiGHT 2000, LOOP, and LEGO Junkbot).
%0 Journal Article
%1 PlayAsResearch
%A Zimmerman, Eric
%B Design Research
%C Cambridge, Massachussetts
%D 2003
%E Laurel, Brenda
%I MIT Press
%K design play research theory
%P 176-184
%T Play as Research
%U http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10029
%X Design is a way to ask questions. Design research, when it occurs through the practice of design itself, is a way to
ask larger questions beyond the limited scope of a particular design problem. When design research is integrated into
the design process, new and unexpected questions emerge directly from the act of design. This chapter outlines one
such research design methodology -- the iterative design process -- using three recent game projects with which I
have been involved (SiSSYFiGHT 2000, LOOP, and LEGO Junkbot).
@article{PlayAsResearch,
abstract = {Design is a way to ask questions. Design research, when it occurs through the practice of design itself, is a way to
ask larger questions beyond the limited scope of a particular design problem. When design research is integrated into
the design process, new and unexpected questions emerge directly from the act of design. This chapter outlines one
such research design methodology -- the iterative design process -- using three recent game projects with which I
have been involved (SiSSYFiGHT 2000, LOOP, and LEGO Junkbot).},
added-at = {2007-03-23T03:13:49.000+0100},
address = {Cambridge, Massachussetts},
author = {Zimmerman, Eric},
biburl = {https://www.bibsonomy.org/bibtex/2875b1d31a2a23cec7fa930531f022b89/p4games},
booktitle = {Design Research},
editor = {Laurel, Brenda},
interhash = {72e89a2c0c7c7ba87892d0d1e665d26e},
intrahash = {875b1d31a2a23cec7fa930531f022b89},
keywords = {design play research theory},
pages = {176-184},
publisher = {MIT Press},
timestamp = {2007-03-23T03:13:49.000+0100},
title = {Play as Research},
url = {http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10029},
year = 2003
}