This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame's salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame's salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
%0 Conference Paper
%1 wienrich2018virtual
%A Wienrich, Carolin
%A Weidner, Christine Katharina
%A Schatto, Celina
%A Obremski, David
%A Israel, Johann Habakuk
%B 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
%D 2018
%K d.obremski
%P 1-8
%R 10.1109/VS-Games.2018.8493408
%T A virtual nose as a rest-frame-the impact on simulator sickness and game experience
%X This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame's salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame's salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
@inproceedings{wienrich2018virtual,
abstract = {This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame's salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame's salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.},
added-at = {2023-06-13T17:10:19.000+0200},
author = {Wienrich, Carolin and Weidner, Christine Katharina and Schatto, Celina and Obremski, David and Israel, Johann Habakuk},
biburl = {https://www.bibsonomy.org/bibtex/29c1c3781aa136042b6eb6812ddb727a5/mts.group},
booktitle = {2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)},
doi = {10.1109/VS-Games.2018.8493408},
interhash = {78f01cf0fa4348b0ba5bdde6b438895e},
intrahash = {9c1c3781aa136042b6eb6812ddb727a5},
keywords = {d.obremski},
organization = {IEEE},
pages = {1-8},
timestamp = {2024-05-06T17:04:16.000+0200},
title = {A virtual nose as a rest-frame-the impact on simulator sickness and game experience},
year = 2018
}