Heuristic evaluation is a methodology for investigating the usability of software originally developed by Nielsen (1993, 2000). Nielsen’s protocol was modified and refined for an evaluation of an e-learning
program by participants in a doctoral seminar held at The University of Georgia in 2001. The modifications
primarily involved expanding Nielsen’s original ten heuristics (developed for software in general) to fifteen
heuristics (designed to be more closely focused on e-learning programs). The set of fifteen e-learning heuristics as well as the protocol that guided the evaluation process are presented. The application of this protocol
to a commercial e-learning program is described along with the changes that resulted from the evaluation.
%0 Conference Paper
%1 reevesusability
%A Reeves, Thomas C.
%A Benson, Lisa
%A Elliott, Dean
%A Grant, Michael
%A Holschuh, Doug
%A Kim, Beaumie
%A Kim, Hyeonjin
%A Lauber, Erick
%A Loh, Christian S.
%B Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 1615-1621).
%C Chesapeake, VA
%D 2002
%E Barker, P.
%E Rebelsky, S.
%I AACE
%K design evaluation heuristic heuristics instructional learning oldsmooc-w7 usability
%T Usability and Instructional Design Heuristics for E-Learning Evaluation
%U http://www.csloh.com/research/pdf/EdMedia2002.pdf
%X Heuristic evaluation is a methodology for investigating the usability of software originally developed by Nielsen (1993, 2000). Nielsen’s protocol was modified and refined for an evaluation of an e-learning
program by participants in a doctoral seminar held at The University of Georgia in 2001. The modifications
primarily involved expanding Nielsen’s original ten heuristics (developed for software in general) to fifteen
heuristics (designed to be more closely focused on e-learning programs). The set of fifteen e-learning heuristics as well as the protocol that guided the evaluation process are presented. The application of this protocol
to a commercial e-learning program is described along with the changes that resulted from the evaluation.
@inproceedings{reevesusability,
abstract = {Heuristic evaluation is a methodology for investigating the usability of software originally developed by Nielsen (1993, 2000). Nielsen’s protocol was modified and refined for an evaluation of an e-learning
program by participants in a doctoral seminar held at The University of Georgia in 2001. The modifications
primarily involved expanding Nielsen’s original ten heuristics (developed for software in general) to fifteen
heuristics (designed to be more closely focused on e-learning programs). The set of fifteen e-learning heuristics as well as the protocol that guided the evaluation process are presented. The application of this protocol
to a commercial e-learning program is described along with the changes that resulted from the evaluation. },
added-at = {2012-05-18T19:41:19.000+0200},
address = {Chesapeake, VA},
author = {Reeves, Thomas C. and Benson, Lisa and Elliott, Dean and Grant, Michael and Holschuh, Doug and Kim, Beaumie and Kim, Hyeonjin and Lauber, Erick and Loh, Christian S.},
biburl = {https://www.bibsonomy.org/bibtex/29fb7fc7562b5216865935fa8a3d452db/yish},
booktitle = {Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 1615-1621). },
editor = {Barker, P. and Rebelsky, S.},
interhash = {960cac569861caf3b75cc30cd2b00524},
intrahash = {9fb7fc7562b5216865935fa8a3d452db},
keywords = {design evaluation heuristic heuristics instructional learning oldsmooc-w7 usability},
publisher = {AACE},
timestamp = {2013-02-17T15:18:28.000+0100},
title = {Usability and Instructional Design Heuristics for E-Learning Evaluation},
url = {http://www.csloh.com/research/pdf/EdMedia2002.pdf},
year = 2002
}