P. Smith, и G. Webb. Simulation & Academic Gaming in Tertiary Education, The Proceedings of the Eighth Annual Conference of ASCILITE (ASCILITE '91), стр. 581-590. Launceston, University of Tasmania, (1991)
Аннотация
We present initial work on an expert system that will help users to debug their Pascal programs. This system asks the user questions concerning attempts to build a 'partial model' of the program - a model of those aspects of the program likely to relate to the error. This contrasts with previous systems in which a complete model of the user's program is built and compared to templates of correct versions of the program. The advantages of this approach are greater flexibility, greater student involvement in the debugging process and lower computational overheads.
%0 Conference Paper
%1 SmithWebb91
%A Smith, P.
%A Webb, G. I.
%B Simulation & Academic Gaming in Tertiary Education, The Proceedings of the Eighth Annual Conference of ASCILITE (ASCILITE '91)
%C Launceston
%D 1991
%E Godfrey, R.
%I University of Tasmania
%K Computer Education Science
%P 581-590
%T Debugging Using Partial Models
%X We present initial work on an expert system that will help users to debug their Pascal programs. This system asks the user questions concerning attempts to build a 'partial model' of the program - a model of those aspects of the program likely to relate to the error. This contrasts with previous systems in which a complete model of the user's program is built and compared to templates of correct versions of the program. The advantages of this approach are greater flexibility, greater student involvement in the debugging process and lower computational overheads.
@inproceedings{SmithWebb91,
abstract = {We present initial work on an expert system that will help users to debug their Pascal programs. This system asks the user questions concerning attempts to build a 'partial model' of the program - a model of those aspects of the program likely to relate to the error. This contrasts with previous systems in which a complete model of the user's program is built and compared to templates of correct versions of the program. The advantages of this approach are greater flexibility, greater student involvement in the debugging process and lower computational overheads. },
added-at = {2016-03-20T05:42:04.000+0100},
address = {Launceston},
audit-trail = {*},
author = {Smith, P. and Webb, G. I.},
biburl = {https://www.bibsonomy.org/bibtex/2a44522bd85e6720894548a32561b9489/giwebb},
booktitle = {Simulation \& Academic Gaming in Tertiary Education, The Proceedings of the Eighth Annual Conference of ASCILITE (ASCILITE '91)},
editor = {Godfrey, R.},
interhash = {e676ac402f2af065290a3ea9d82a4a87},
intrahash = {a44522bd85e6720894548a32561b9489},
keywords = {Computer Education Science},
location = {Launceston, TAS, Australia},
pages = {581-590},
publisher = {University of Tasmania},
timestamp = {2016-03-20T05:42:04.000+0100},
title = {Debugging Using Partial Models},
year = 1991
}