Abstract

In an attempt to foster an interest in Computer Science, and help students appreciate the fundamental concepts in the field, faculty at universities, in conjunction with their teaching colleagues in K-12, have expended a great deal of effort trying to come up with appealing and educational products. In this paper we focus on one of these products, Scratch, providing a description, rationale, and a summary of our experiences using Scratch in a variety of educational settings.

Description

Scratch the workshop and its implications on our world of computing

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