Guess my X and other patterns for teaching and learning mathematics
Y. Mor. Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008), page 348-384. CEUR-WS, (2010)
Abstract
Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently,
creating technology-enhanced environments and activities for learning mathematics is a
challenging domain. It requires a synergism of several dimensions of design knowledge: usability,
software design, pedagogical design and subject matter. This paper presents a set of patterns
derived from a study on designing collaborative learning activities in mathematics for children
aged 10-14, and a set of tools to support them.
%0 Conference Paper
%1 moreuroplop08
%A Mor, Yishay
%B Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008)
%D 2010
%E Schümmer, Till
%E Kelly, Allan
%I CEUR-WS
%K design designpatterns elp-feasst gmx haifa-edtech haifa-games-course learning mathematics maths my myown patterns pedagogicalpatterns polonsky top
%P 348-384
%T Guess my X and other patterns for teaching and learning mathematics
%U http://CEUR-WS.org/Vol-610/
%X Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently,
creating technology-enhanced environments and activities for learning mathematics is a
challenging domain. It requires a synergism of several dimensions of design knowledge: usability,
software design, pedagogical design and subject matter. This paper presents a set of patterns
derived from a study on designing collaborative learning activities in mathematics for children
aged 10-14, and a set of tools to support them.
@inproceedings{moreuroplop08,
abstract = {Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently,
creating technology-enhanced environments and activities for learning mathematics is a
challenging domain. It requires a synergism of several dimensions of design knowledge: usability,
software design, pedagogical design and subject matter. This paper presents a set of patterns
derived from a study on designing collaborative learning activities in mathematics for children
aged 10-14, and a set of tools to support them.},
added-at = {2011-02-04T12:13:46.000+0100},
author = {Mor, Yishay},
biburl = {https://www.bibsonomy.org/bibtex/2af724f169df552bf3bf1e41e17887106/yish},
booktitle = {Proceedings of the 13th European Conference on Pattern Languages of Programs (EuroPLoP 2008)},
editor = {Schümmer, Till and Kelly, Allan},
interhash = {f212533c4d9dfb31f0ff974ce29f9e4c},
intrahash = {af724f169df552bf3bf1e41e17887106},
issn = {1613-0073},
keywords = {design designpatterns elp-feasst gmx haifa-edtech haifa-games-course learning mathematics maths my myown patterns pedagogicalpatterns polonsky top},
pages = {348-384},
publisher = {CEUR-WS},
timestamp = {2011-07-28T13:18:59.000+0200},
title = {Guess my X and other patterns for teaching and learning mathematics},
url = {http://CEUR-WS.org/Vol-610/},
year = 2010
}