Microfacet models have proven very successful for modeling light reflection from rough surfaces. In this paper we review microfacet theory and demonstrate how it can be extended to simulate transmission through rough surfaces such as etched glass. We compare the resulting transmission model to measured data from several real surfaces and discuss appropriate choices for the microfacet distribution and shadowing-masking functions. Since rendering transmission through media requires tracking light that crosses at least two interfaces, good importance sampling is a practical necessity. Therefore, we also describe efficient schemes for sampling the microfacet models and the corresponding probability density functions.
Description
Microfacet models for refraction through rough surfaces
%0 Conference Paper
%1 Walter:ea:2007
%A Walter, Bruce
%A Marschner, Stephen R.
%A Li, Hongsong
%A Torrance, Kenneth E.
%B Proceedings of the 18th Eurographics Conference on Rendering Techniques
%C Aire-la-Ville, Switzerland, Switzerland
%D 2007
%I Eurographics Association
%K brdf btdf microfacet refraction
%P 195--206
%R 10.2312/EGWR/EGSR07/195-206
%T Microfacet Models for Refraction Through Rough Surfaces
%X Microfacet models have proven very successful for modeling light reflection from rough surfaces. In this paper we review microfacet theory and demonstrate how it can be extended to simulate transmission through rough surfaces such as etched glass. We compare the resulting transmission model to measured data from several real surfaces and discuss appropriate choices for the microfacet distribution and shadowing-masking functions. Since rendering transmission through media requires tracking light that crosses at least two interfaces, good importance sampling is a practical necessity. Therefore, we also describe efficient schemes for sampling the microfacet models and the corresponding probability density functions.
%@ 978-3-905673-52-4
@inproceedings{Walter:ea:2007,
abstract = {Microfacet models have proven very successful for modeling light reflection from rough surfaces. In this paper we review microfacet theory and demonstrate how it can be extended to simulate transmission through rough surfaces such as etched glass. We compare the resulting transmission model to measured data from several real surfaces and discuss appropriate choices for the microfacet distribution and shadowing-masking functions. Since rendering transmission through media requires tracking light that crosses at least two interfaces, good importance sampling is a practical necessity. Therefore, we also describe efficient schemes for sampling the microfacet models and the corresponding probability density functions.},
acmid = {2383874},
added-at = {2015-11-22T01:26:33.000+0100},
address = {Aire-la-Ville, Switzerland, Switzerland},
author = {Walter, Bruce and Marschner, Stephen R. and Li, Hongsong and Torrance, Kenneth E.},
biburl = {https://www.bibsonomy.org/bibtex/2bb0dc11fbd24e4c16ef9e5352240dd39/ledood},
booktitle = {Proceedings of the 18th Eurographics Conference on Rendering Techniques},
description = {Microfacet models for refraction through rough surfaces},
doi = {10.2312/EGWR/EGSR07/195-206},
interhash = {4641f7b4fdc09d1e03e6e5f8ae5bcdd1},
intrahash = {bb0dc11fbd24e4c16ef9e5352240dd39},
isbn = {978-3-905673-52-4},
keywords = {brdf btdf microfacet refraction},
location = {Grenoble, France},
numpages = {12},
pages = {195--206},
publisher = {Eurographics Association},
series = {EGSR'07},
timestamp = {2016-04-29T15:33:11.000+0200},
title = {Microfacet Models for Refraction Through Rough Surfaces},
year = 2007
}