In our faculty we have run week-long K-12 game programming courses now for three summers. In this paper we investigate what programming-related activities students do after they take a course, and what factors in the students' background relate to post-course programming. We also investigate a possible change in the students' interest towards higher education science studies. We find that most students continue programming after the course and that their interest towards science studies keeps increasing. In student background we observed some indicative trends, but did not find reliable explaining factors related to post-course programming or increased interest towards science studies.
%0 Conference Paper
%1 LakEtAl12
%A Lakanen, Antti-Jussi
%A Isomöttönen, Ville
%A Lappalainen, Vesa
%B Proceedings of the 43rd ACM technical symposium on Computer Science Education
%C New York, NY
%D 2012
%I ACM
%K cs1 jypeli k-12 programming
%P 481--486
%R 10.1145/2157136.2157280
%T Life two years after a game programming course: longitudinal viewpoints on K-12 outreach
%U http://doi.acm.org/10.1145/2157136.2157280
%X In our faculty we have run week-long K-12 game programming courses now for three summers. In this paper we investigate what programming-related activities students do after they take a course, and what factors in the students' background relate to post-course programming. We also investigate a possible change in the students' interest towards higher education science studies. We find that most students continue programming after the course and that their interest towards science studies keeps increasing. In student background we observed some indicative trends, but did not find reliable explaining factors related to post-course programming or increased interest towards science studies.
%@ 978-1-4503-1098-7
@inproceedings{LakEtAl12,
abstract = {In our faculty we have run week-long K-12 game programming courses now for three summers. In this paper we investigate what programming-related activities students do after they take a course, and what factors in the students' background relate to post-course programming. We also investigate a possible change in the students' interest towards higher education science studies. We find that most students continue programming after the course and that their interest towards science studies keeps increasing. In student background we observed some indicative trends, but did not find reliable explaining factors related to post-course programming or increased interest towards science studies.},
acmid = {2157280},
added-at = {2012-08-16T12:03:54.000+0200},
address = {New York, NY},
author = {Lakanen, Antti-Jussi and Isom\"{o}tt\"{o}nen, Ville and Lappalainen, Vesa},
biburl = {https://www.bibsonomy.org/bibtex/2c3d1afbef7964d18f80610b551c64298/ajlakanen},
booktitle = {Proceedings of the 43rd ACM technical symposium on Computer Science Education},
description = {Life two years after a game programming course},
doi = {10.1145/2157136.2157280},
interhash = {83e015266b84ccbb3ce899a926c87678},
intrahash = {c3d1afbef7964d18f80610b551c64298},
isbn = {978-1-4503-1098-7},
keywords = {cs1 jypeli k-12 programming},
location = {Raleigh, North Carolina, USA},
numpages = {6},
pages = {481--486},
publisher = {ACM},
series = {SIGCSE '12},
timestamp = {2012-09-06T12:34:53.000+0200},
title = {Life two years after a game programming course: longitudinal viewpoints on {K-12} outreach},
url = {http://doi.acm.org/10.1145/2157136.2157280},
year = 2012
}