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Exploring Plausibility and Presence in Mixed Reality Experiences

, , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (5): 2680-2689 (May 2023)IEEE VR Best Paper Nominee 🏆.
DOI: 10.1109/TVCG.2023.3247046

Abstract

Mixed Reality (MR) applications along Milgram's Reality-Virtuality (RV) continuum motivated a number of recent theories on potential constructs and factors describing MR experiences. This paper investigates the impact of incongruencies on the sensation/perception and cognition layers to provoke breaks in plausibility, and the effects these breaks have on spatial and overall presence as prominent constructs of Virtual Reality (VR). We developed a simulated maintenance application to test virtual electrical devices. Participants performed test operations on these devices in a counterbalanced, randomized 2x2 between-subject design in either VR as congruent, or Augmented Reality (AR) as incongruent on the sensation/perception layer. Cognitive incongruency was induced by the absence of traceable power outages, decoupling perceived cause and effect after activating potentially defective devices. Our results indicate significant differences in the plausibility ratings between the VR and AR conditions, hence between congruent/incongruent conditions on the sensation/perception layer. In addition, spatial presence revealed a comparable interaction pattern with the VR vs AR conditions. Both factors decreased for the AR condition (incongruent sensation/perception) compared to VR (congruent sensation/perception) for the congruent cognitive case but increased for the incongruent cognitive case. The results are discussed and put into perspective in the scope of recent theories of MR experiences.

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