Implanting Virtual Advertisement into Broadcast Soccer Video.
C. Xu, K. Wan, S. Bui, and Q. Tian. Proceedings of 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, volume II of Lecture Notes in Computer Science, page 264-271 (part II). Springer, (December 2004)
Abstract
In this paper, we propose a novel method to implant virtual advertisements into broadcast soccer video without disturbing audience’s view experience. The salient objects are first detected from broadcast soccer video. These objects include static regions, central ellipse, goal mouth, and field boundary. Based on these objects, we identify suitable locations in the video for virtual advertisement implantation. The advertisement implantation can be done in real time. The proposed method allows a non-intrusive means to incorporate additional virtual content into a video presentation, facilitating an additional channel of communications to enhance greater video interactivity. It also creates a new business model for broadcast and advertising industry.
%0 Conference Paper
%1 conf/pcm/XuWBT04
%A Xu, Changsheng
%A Wan, Kongwah
%A Bui, Son Hai
%A Tian, Qi
%B Proceedings of 5th Pacific Rim Conference on Multimedia, Tokyo, Japan
%D 2004
%E Aizawa, Kiyoharu
%E Nakamura, Yuichi
%E Satoh, Shin'ichi
%I Springer
%K advertisement broadcast soccer virtual
%P 264-271 (part II)
%T Implanting Virtual Advertisement into Broadcast Soccer Video.
%U http://dblp.uni-trier.de/db/conf/pcm/pcm2004-2.html#XuWBT04
%V II
%X In this paper, we propose a novel method to implant virtual advertisements into broadcast soccer video without disturbing audience’s view experience. The salient objects are first detected from broadcast soccer video. These objects include static regions, central ellipse, goal mouth, and field boundary. Based on these objects, we identify suitable locations in the video for virtual advertisement implantation. The advertisement implantation can be done in real time. The proposed method allows a non-intrusive means to incorporate additional virtual content into a video presentation, facilitating an additional channel of communications to enhance greater video interactivity. It also creates a new business model for broadcast and advertising industry.
%@ 3-540-23977-4
@inproceedings{conf/pcm/XuWBT04,
abstract = {In this paper, we propose a novel method to implant virtual advertisements into broadcast soccer video without disturbing audience’s view experience. The salient objects are first detected from broadcast soccer video. These objects include static regions, central ellipse, goal mouth, and field boundary. Based on these objects, we identify suitable locations in the video for virtual advertisement implantation. The advertisement implantation can be done in real time. The proposed method allows a non-intrusive means to incorporate additional virtual content into a video presentation, facilitating an additional channel of communications to enhance greater video interactivity. It also creates a new business model for broadcast and advertising industry.},
added-at = {2011-02-07T18:01:35.000+0100},
author = {Xu, Changsheng and Wan, Kongwah and Bui, Son Hai and Tian, Qi},
biburl = {https://www.bibsonomy.org/bibtex/2d081b49c74300cd02f8b7ca25d94b13c/vonolfen},
booktitle = {Proceedings of 5th Pacific Rim Conference on Multimedia, Tokyo, Japan},
crossref = {conf/pcm/2004-2},
editor = {Aizawa, Kiyoharu and Nakamura, Yuichi and Satoh, Shin'ichi},
ee = {http://springerlink.metapress.com/openurl.asp?genre=article&issn=0302-9743&volume=3332&spage=264},
interhash = {a675821a705738af172637875542ec2b},
intrahash = {d081b49c74300cd02f8b7ca25d94b13c},
isbn = {3-540-23977-4},
keywords = {advertisement broadcast soccer virtual},
month = {December},
pages = {264-271 (part II)},
publisher = {Springer},
series = {Lecture Notes in Computer Science},
timestamp = {2011-06-28T23:00:29.000+0200},
title = {Implanting Virtual Advertisement into Broadcast Soccer Video.},
url = {http://dblp.uni-trier.de/db/conf/pcm/pcm2004-2.html#XuWBT04},
volume = {II},
year = 2004
}