How to design effective learning opportunities? Why is learning by
experience often more efficient than learning by studying? How to provide the
learning experiences needed to respond to current challenges? Using computer games
and games in general for educational purposes offers a variety of knowledge
presentations and creates opportunities to apply the knowledge within a virtual world,
thus supporting and facilitating the learning process. An innovative education
paradigm like game-based learning suitable for this purpose is described in this article.
The connection of the collaborative social context of education with game-based
learning is discussed.
%0 Conference Paper
%1 citeulike:485799
%A Pivec, Maja
%A Dziabenko, Olga
%A Schinnerl, Irmgard
%B I-Know
%D 2003
%K learning games mathgamespatterns
%T Aspects of Game- Based Learning
%U http://www.unigame.net/html/I-Know_GBL-2704.pdf
%X How to design effective learning opportunities? Why is learning by
experience often more efficient than learning by studying? How to provide the
learning experiences needed to respond to current challenges? Using computer games
and games in general for educational purposes offers a variety of knowledge
presentations and creates opportunities to apply the knowledge within a virtual world,
thus supporting and facilitating the learning process. An innovative education
paradigm like game-based learning suitable for this purpose is described in this article.
The connection of the collaborative social context of education with game-based
learning is discussed.
@inproceedings{citeulike:485799,
abstract = {How to design effective learning opportunities? Why is learning by
experience often more efficient than learning by studying? How to provide the
learning experiences needed to respond to current challenges? Using computer games
and games in general for educational purposes offers a variety of knowledge
presentations and creates opportunities to apply the knowledge within a virtual world,
thus supporting and facilitating the learning process. An innovative education
paradigm like game-based learning suitable for this purpose is described in this article.
The connection of the collaborative social context of education with game-based
learning is discussed.},
added-at = {2006-06-05T02:47:21.000+0200},
author = {Pivec, Maja and Dziabenko, Olga and Schinnerl, Irmgard},
biburl = {https://www.bibsonomy.org/bibtex/2dcbdcd7ac1ff377bd70273ba017ada25/yish},
booktitle = {I-Know},
citeulike-article-id = {485799},
interhash = {c6b0cf1e2dcd4b7193cfba34f8de3463},
intrahash = {dcbdcd7ac1ff377bd70273ba017ada25},
keywords = {learning games mathgamespatterns},
priority = {2},
timestamp = {2006-06-05T02:47:21.000+0200},
title = {Aspects of Game- Based Learning},
url = {http://www.unigame.net/html/I-Know_GBL-2704.pdf},
year = 2003
}