Playing with Dynamic Systems - Battling Swarms in Virtual Reality
J. Büttner, C. Merz, and S. von Mammen. Applications of Evolutionary Computation, page 309--324. Cham, Springer International Publishing, (2021)
Abstract
In this paper, we present a serious game with the goal to provide an engaging and immersive experience to foster the players' understanding of dynamic networked systems. Confronted with attacking swarm networks, the player has to analyse their underlying network topologies and to systematically dismantle the swarms using a set of different weapons. We detail the game design, including the artificial intelligence of the swarm, the play mechanics and the level designs. Finally, we conducted an analysis of the play performances of a test group over the course of the game which revealed a positive learning outcome.
%0 Conference Paper
%1 Buttner:2021ab
%A Büttner, Johannes
%A Merz, Christian
%A von Mammen, Sebastian
%B Applications of Evolutionary Computation
%C Cham
%D 2021
%E Castillo, Pedro A.
%E Jiménez Laredo, Juan Luis
%I Springer International Publishing
%K myown
%P 309--324
%T Playing with Dynamic Systems - Battling Swarms in Virtual Reality
%U https://downloads.hci.informatik.uni-wuerzburg.de/2021-EvoStar-PlayingWithDynamicSystems.pdf
%X In this paper, we present a serious game with the goal to provide an engaging and immersive experience to foster the players' understanding of dynamic networked systems. Confronted with attacking swarm networks, the player has to analyse their underlying network topologies and to systematically dismantle the swarms using a set of different weapons. We detail the game design, including the artificial intelligence of the swarm, the play mechanics and the level designs. Finally, we conducted an analysis of the play performances of a test group over the course of the game which revealed a positive learning outcome.
%@ 978-3-030-72699-7
@inproceedings{Buttner:2021ab,
abstract = {In this paper, we present a serious game with the goal to provide an engaging and immersive experience to foster the players' understanding of dynamic networked systems. Confronted with attacking swarm networks, the player has to analyse their underlying network topologies and to systematically dismantle the swarms using a set of different weapons. We detail the game design, including the artificial intelligence of the swarm, the play mechanics and the level designs. Finally, we conducted an analysis of the play performances of a test group over the course of the game which revealed a positive learning outcome.},
added-at = {2024-08-02T11:08:47.000+0200},
address = {Cham},
author = {B{\"u}ttner, Johannes and Merz, Christian and von Mammen, Sebastian},
bdsk-url-1 = {https://downloads.hci.informatik.uni-wuerzburg.de/2021-EvoStar-PlayingWithDynamicSystems.pdf},
biburl = {https://www.bibsonomy.org/bibtex/22e5eb6ef837f257e30a24d3c2a91f1a8/s.vonmammen},
booktitle = {Applications of Evolutionary Computation},
date-added = {2024-08-02 08:43:48 +0200},
date-modified = {2024-08-02 08:43:59 +0200},
editor = {Castillo, Pedro A. and Jim{\'e}nez Laredo, Juan Luis},
interhash = {18af5c7c7ce2df9eca922eec4010b3c4},
intrahash = {2e5eb6ef837f257e30a24d3c2a91f1a8},
isbn = {978-3-030-72699-7},
keywords = {myown},
pages = {309--324},
publisher = {Springer International Publishing},
timestamp = {2024-08-02T11:08:47.000+0200},
title = {Playing with Dynamic Systems - Battling Swarms in Virtual Reality},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2021-EvoStar-PlayingWithDynamicSystems.pdf},
year = 2021
}