Neozoa: An immersive, interactive sandbox for the study of competing
A. Knote, S. Edenhofer, and S. Von Mammen. K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on, page 5--10. IEEE, (2016)
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%0 Conference Paper
%1 Knote:2016aa
%A Knote, Andreas
%A Edenhofer, Sarah
%A Von Mammen, Sebastian
%B K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on
%D 2016
%K myown
%P 5--10
%T Neozoa: An immersive, interactive sandbox for the study of competing
@inproceedings{Knote:2016aa,
added-at = {2024-08-02T11:08:47.000+0200},
author = {Knote, Andreas and Edenhofer, Sarah and Von Mammen, Sebastian},
biburl = {https://www.bibsonomy.org/bibtex/21e09d19d45944460cf10d86237bc7f36/s.vonmammen},
booktitle = {K-12 Embodied Learning through Virtual \& Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on},
date-added = {2024-08-02 08:43:48 +0200},
date-modified = {2024-08-02 08:43:59 +0200},
interhash = {499b2e306f0907c3e026ca20438a62e9},
intrahash = {1e09d19d45944460cf10d86237bc7f36},
keywords = {myown},
organization = {IEEE},
pages = {5--10},
timestamp = {2024-08-02T11:08:47.000+0200},
title = {Neozoa: An immersive, interactive sandbox for the study of competing},
year = 2016
}