Inproceedings,

Heuristic evaluation for games: usability principles for video game design

, , and .
CHI '08: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, page 1453--1462. New York, NY, USA, ACM, (2008)
DOI: http://doi.acm.org/10.1145/1357054.1357282

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