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%0 Conference Paper
%1 pinelle2008heuristic
%A Pinelle, David
%A Wong, Nelson
%A Stach, Tadeusz
%B CHI '08: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems
%C New York, NY, USA
%D 2008
%I ACM
%K Heuristic MTDbakk evaluation games principles usability
%P 1453--1462
%R http://doi.acm.org/10.1145/1357054.1357282
%T Heuristic evaluation for games: usability principles for video game design
%@ 978-1-60558-011-1
@inproceedings{pinelle2008heuristic,
added-at = {2009-11-24T18:21:07.000+0100},
address = {New York, NY, USA},
author = {Pinelle, David and Wong, Nelson and Stach, Tadeusz},
biburl = {https://www.bibsonomy.org/bibtex/24c4ff61b26298bf6f6e3194e77d0658e/kisaku},
booktitle = {CHI '08: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems},
doi = {http://doi.acm.org/10.1145/1357054.1357282},
interhash = {5ab4c4f432d97e30868c51a15279476f},
intrahash = {4c4ff61b26298bf6f6e3194e77d0658e},
isbn = {978-1-60558-011-1},
keywords = {Heuristic MTDbakk evaluation games principles usability},
location = {Florence, Italy},
pages = {1453--1462},
publisher = {ACM},
timestamp = {2009-11-24T18:21:07.000+0100},
title = {Heuristic evaluation for games: usability principles for video game design},
year = 2008
}