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Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction

, , , , und .
PERCOM '06: Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications (PERCOM'06), Seite 66--70. Washington, DC, USA, IEEE Computer Society, (2006)
DOI: http://dx.doi.org/10.1109/PERCOM.2006.38

Zusammenfassung

In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented.

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