Abstract
In 1991, Karl Sims presented work on artificial
evolution in which he used genetic algorithms to evolve
complex structures for use in computer generated images
and animations. The evolution of the computer generated
images progressed from simple, randomly generated
shapes to interesting images which the users
interactively created. The evolution advanced under the
constant guidance and supervision of the user. This
paper describes attempts to automate the process of
image evolution through the use of artificial neural
networks. The central objective of this study is to
learn the user's preferences, and to apply this
knowledge to evolve aesthetically pleasing images which
are similar to those evolved through interactive
sessions with the user. This paper presents a detailed
analysis of both the shortcomings and successes
encountered in the use of five artificial neural
network architectures. Further possibilities for
improving the performance of a fully automated system
are also discussed.
Users
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