Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.
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%0 Journal Article
%1 journals/mti/GeorgiouII19
%A Georgiou, Yiannis
%A Ioannou, Andri
%A Ioannou, Marianna
%D 2019
%J Multimodal Technol. Interact.
%K dblp
%N 4
%P 68
%T Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.
%U http://dblp.uni-trier.de/db/journals/mti/mti3.html#GeorgiouII19
%V 3
@article{journals/mti/GeorgiouII19,
added-at = {2024-02-05T00:00:00.000+0100},
author = {Georgiou, Yiannis and Ioannou, Andri and Ioannou, Marianna},
biburl = {https://www.bibsonomy.org/bibtex/2869439c821c48f36aac7a127791cc34a/dblp},
ee = {https://doi.org/10.3390/mti3040068},
interhash = {79f3b0419b87d7a33e3904d5a4d1a3b0},
intrahash = {869439c821c48f36aac7a127791cc34a},
journal = {Multimodal Technol. Interact.},
keywords = {dblp},
number = 4,
pages = 68,
timestamp = {2024-04-09T07:36:55.000+0200},
title = {Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.},
url = {http://dblp.uni-trier.de/db/journals/mti/mti3.html#GeorgiouII19},
volume = 3,
year = 2019
}