Abstract
Software Engineering has been a fundamental part of many computing undergraduate courses
for a number of years. Although many of the tools and techniques used to undertake
software engineering have changed, the assessment has typically stayed the same. Students
are commonly tasked with producing a number of software artefacts, for example designs
using the Unified Modelling Language (UML). We recently attempted to extend the software
engineering experience for a group of second year students with them participating
in groups that attempt to replicate industrial practice. This paper reports our investigation
into the correlation between the personality of group members, their approach with
respect to using design patterns and their learning achievements.
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