Abstract
The contribution aims to demonstrate the value of computational methods from Virtual Reality (VR) for the study of nonverbal communication and person perception. Focusing on gender and cultural differences in “nonverbal rapport” we will show how motion capture technology and character animation can help overcome stereotype influence and judgment biases in observation studies and at the same time provide deeper insights into the behavioral dynamics of nonverbal communication. Specific algorithms and software tools for continuous impression ratings, parameter extraction from dyadic movement protocols and integrated analysis of impressions and behavioral data will be introduced. Future prospects for other areas of nonverbal communication research will be outlined.
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