Abstract
We compare two types of coevolutionary tournaments,
true and diffuse, in contests using a general-purpose,
physics-based simulator. Previous work in coevolving
agents has used true coevolution and found that
populations tend to enter mediocre states. One
hypothesis for alleviating these problems is to use
diffuse coevolution. Our results show that agents
evaluated with diffuse tournaments are more generalized
than those evaluated with true tournaments.
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