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Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.

, , , , , , , and . Computers and Games, volume 3846 of Lecture Notes in Computer Science, page 21-34. Springer, (2004)

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Solving equations of motion on a virtual tree machine., , , and . PP, page 59-72. SIAM, (1985)Evaluating pattern catalogs: the computer games experience., , , , , , , and . ICSE, page 132-141. ACM, (2006)A demonstration of the Polaris poker system., , , , , , , , , and 6 other author(s). AAMAS (2), page 1391-1392. IFAAMAS, (2009)The Utility of Expert Knowledge., and . IJCAI, page 585-587. Morgan Kaufmann, (1985)A* Search with Inconsistent Heuristics., , , , and . IJCAI, page 634-639. (2009)Comparison of Different Grid Abstractions for Pathfinding on Maps., , , , and . IJCAI, page 1511-1512. Morgan Kaufmann, (2003)Search Versus Knowledge in Game-Playing Programs Revisited., and . IJCAI (1), page 692-697. Morgan Kaufmann, (1997)The Role of Chess in Artificial Intelligence Research., , , , and . IJCAI, page 547-552. Morgan Kaufmann, (1991)The games computers play...: perfectly.. SIGCSE, page 581. ACM, (2007)ArvandHerd: Parallel Planning with a Portfolio., , , , and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 786-791. IOS Press, (2012)