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Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots.

, , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 668-678. Springer, (2020)

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Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety., , and . EDUCON, page 1074-1081. IEEE, (2022)Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots., , and . HCI (2), volume 12182 of Lecture Notes in Computer Science, page 668-678. Springer, (2020)A Descriptive Model of Passive and Natural Passive Human-Computer Interaction., , and . HCI (1), volume 13302 of Lecture Notes in Computer Science, page 104-116. Springer, (2022)Users' Opinions When Drawing with an Eye Tracker., , and . HCI (10), volume 14020 of Lecture Notes in Computer Science, page 428-439. Springer, (2023)Eye-Tracking Based Automatic Summarization of Lecture Slides., , and . ICCA, page 1-7. IEEE, (2023)Maintaining Text Legibility Regarding Font Size Based on User Distance in Mobile Devices: Application Development and User Evaluation., , and . ISM, page 262-269. IEEE, (2023)Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design., , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 49-60. Springer, (2021)Screen Reading Regions in Social Media Comments: An Eye-Tracking Analysis of Visual Attention on Smartphones., , and . PCI, page 95-101. ACM, (2023)An Affect-Aware Game Adapting to Human Emotion., , and . HCI (47), volume 14730 of Lecture Notes in Computer Science, page 307-322. Springer, (2024)