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The effects of video game playing on attention, memory, and executive control

, , , , and . Acta Psychologica, 129 (3): 387-398 (2008)

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Change blindness, and . Trends in Cognitive Sciences, 1 (7): 261-267 (1997)Change Blindness, and . Current Directions in Psychological Science, (2005)Age Effects on Inattentional Blindness: Implications for Driving., , , , and . HCI (25), volume 9755 of Lecture Notes in Computer Science, page 441-448. Springer, (2016)A quantitative population model of whisker barrels: Re-examining the Wilson-Cowan equations., , , , and . J. Comput. Neurosci., 3 (3): 247-264 (1996)Remembering the physical as virtual: source confusion and physical interaction in augmented reality., , and . SAP, page 127-130. ACM, (2015)Striatal Volume Predicts Level of Video Game Skill Acquisition, , , , , , , , , and 1 other author(s). Cereb. Cortex, (2010)Do new objects capture attention\?, , and . Psychological Science, (2005)A consensus-based transparency checklist, , , , , , , , , and 57 other author(s). Nature Human Behaviour, (2019)The effects of video game playing on attention, memory, and executive control, , , , and . Acta Psychologica, 129 (3): 387-398 (2008)Behavioral, Neuroimaging, and Neuropsychological Approaches to Implicit Perception, , , and . The Cambridge Handbook of Consciousness, Cambridge University Press, The Edinburgh Building, Cambridge CB2 8RU, UK, (2007)