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Deep learning implementations in mining applications: a compact critical review.

, , , and . Artif. Intell. Rev., 56 (12): 14367-14402 (December 2023)

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A Video Annoation Methodology for Interactive Video Sequence Generation.. Digital Content Creation, page 163-183. Springer, (2001)Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games., and . DiGRA Conference, (2005)Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis., and . VISUAL, volume 1614 of Lecture Notes in Computer Science, page 83-90. Springer, (1999)A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation.. Evo Workshops, volume 956 of Lecture Notes in Computer Science, page 257-275. Springer, (1994)Production and maintenance environments for interactive audio-visual stories., and . ACM Multimedia Workshops, page 21-24. ACM Press, (2000)Game Play Schemas: From Player Analysis to Adaptive Game Mechanics., and . Int. J. Comput. Games Technol., (2008)An Investigation of Visual Attention in FPS Computer Gameplay., and . VS-GAMES, page 68-75. IEEE Computer Society, (2009)Gameplay experience in a gaze interaction game, , , and . Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.Player Character Design Facilitating Emotional Depth in MMORPGs., and . DiGRA Conference, (2003)The Gameplay Gestalt, Narrative, and Interactive Storytelling.. CGDC Conf., (2002)