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Semi-Automatic Perspective Lines from Paintings., , и . GCH, стр. 23-32. Eurographics Association, (2022)A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes., , , , и . High Performance Graphics (Short Papers), стр. 45-49. Eurographics Association, (2019)Texture Browser: Feature-based Texture Exploration., , и . Comput. Graph. Forum, 40 (3): 99-109 (2021)A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation., , и . ICIDS, том 13138 из Lecture Notes in Computer Science, стр. 13-28. Springer, (2021)ShutterApp: Spatio-temporal Exposure Control for Videos., , и . Comput. Graph. Forum, 38 (7): 675-683 (2019)Adding Motion Blur to Still Images., , и . Graphics Interface, стр. 108-114. ACM, (2018)DeltaConv: anisotropic operators for geometric deep learning on point clouds., , , и . ACM Trans. Graph., 41 (4): 105:1-105:10 (2022)Efficient real-time shadows., , , , и . SIGGRAPH Courses, стр. 18:1-18:53. ACM, (2012)PadCorrect: Correcting User Input on a Virtual Gamepad., , , , и . Graphics Interface, стр. 58-65. ACM, (2018)Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels., , , и . GPU Pro, A K Peters / Taylor & Francis, (2010)