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A Talking Face Driven by Voice using Hidden Markov Model.

, , , and . J. Inf. Sci. Eng., 22 (5): 1059-1075 (2006)

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Compressing 3D Trees With Rendering Efficiency Based on Differential Data., , and . IEEE Trans. Multim., 15 (2): 304-315 (2013)Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects., , , and . ISCIS, volume 3280 of Lecture Notes in Computer Science, page 90-99. Springer, (2004)Synthesizing transition textures on succession patterns., , , and . GRAPHITE, page 273-276. ACM, (2005)A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects., and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 554-561. Springer, (2006)Fractal territory board game., , , and . IGIC, page 12-16. IEEE Computer Society, (2011)Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos., , , , and . PSIVT, volume 4319 of Lecture Notes in Computer Science, page 1303-1313. Springer, (2006)A flexible 3D slicer for voxelization using graphics hardware., , , and . GRAPHITE, page 285-288. ACM, (2005)RTAIS: Road Traffic Accident Information System., , , , , and . HPCC/SmartCity/DSS, page 1393-1397. IEEE, (2018)Toward Human-like Billiard AI Bot Based on Backward Induction and Machine Learning., , , , and . SSCI, page 924-932. IEEE, (2019)Determining Front-Facing Polygons for Dynamic and Deformable Objects., and . IEICE Trans. Inf. Syst., 88-D (5): 1050-1059 (2005)