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Multi-platform Human Computer Interaction in Converged Media Spaces.

, , , , and . CW, page 279-286. IEEE Computer Society, (2009)

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Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm., , and . GAME-ON, page 76-. ?, (2001)Modelling the computer animation process for parallel environments.. CA, page 103-113. IEEE Computer Society, (1995)Dynamic Behaviors for Computer Animation: the Use of Java.. CA, page 151-156. IEEE Computer Society, (1997)A Real-time Dynamic Simulation Scheme for Large-Scale Flood Hazard Using 3D Real World Data., , and . IV, page 607-612. IEEE Computer Society, (2007)Parameterized Shape Grammar for n-fold Generating Islamic Geometric Motifs., , , , and . CW, page 79-85. IEEE Computer Society, (2015)Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors., , and . CAPTECH, volume 1537 of Lecture Notes in Computer Science, page 187-198. Springer, (1998)Urban flood risk analysis for determining optimal flood protection levels based on digital terrain model and flood spreading model., , and . Vis. Comput., 26 (11): 1369-1381 (2010)REALISM : Reusable Elements for Animation using Local Integrated Simulation Models.. University of Sussex, UK, (1994)British Library, EThOS.New Implementation of a Program to Calculate Correlated Band Structures of Polymers: An Application to the Band Strucutre of Polyparaphenylene (PPP)., and . J. Comput. Chem., 15 (8): 814-819 (1994)Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter., and . Int. J. Comput. Games Technol., (2010)