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Multimodal identification and localization of users in a smart environment.

, , , , , , , and . J. Multimodal User Interfaces, 2 (2): 75-91 (2008)

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A Generic Tool for Visualizing Patterns in Poetry., , , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2017)Video and Text-Based Affect Analysis of Children in Play Therapy., , , , and . ICMI, page 26-34. ACM, (2019)3D face recognition for biometric applications., , and . EUSIPCO, page 1-5. IEEE, (2005)Auto-evaluation of motion imitation in a child-robot imitation game for upper arm rehabilitation., , and . RO-MAN, page 199-204. IEEE, (2014)Joint Attention by Gaze Interpolation and Saliency., , , , , and . IEEE Trans. Cybern., 43 (3): 829-842 (2013)Going Deeper than Tracking: A Survey of Computer-Vision Based Recognition of Animal Pain and Emotions., , , , , , , , and . Int. J. Comput. Vis., 131 (2): 572-590 (2023)Biologically motivated 3D face recognition (Biyolojik tabanlı üç boyutlu yüz tanıma). Boğaziçi University, Turkey, (2007)Automated Detection of Joint Attention and Mutual Gaze in Free Play Parent-Child Interactions., , , and . ICMI Companion, page 374-382. ACM, (2023)A smile can reveal your age: enabling facial dynamics in age estimation., , , and . ACM Multimedia, page 209-218. ACM, (2012)Assessing Affective Dimensions of Play in Psychodynamic Child Psychotherapy via Text Analysis., , and . HBU, volume 9997 of Lecture Notes in Computer Science, page 15-34. (2016)