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DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks.

, , , , , , , and . Comput. Graph. Forum, 40 (4): 45-59 (2021)

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Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality., , , and . VRST, page 23:1-23:10. ACM, (2018)MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos with Spherical Buffers and Padded Convolutions., , , , , , and . ICCV, page 17246-17255. IEEE, (2023)DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos., , , , , and . CVPR, page 12487-12496. IEEE, (2022)spECK: accelerating GPU sparse matrix-matrix multiplication through lightweight analysis., , , and . PPoPP, page 362-375. ACM, (2020)Are dynamic memory managers on GPUs slow?: a survey and benchmarks., , , and . PPoPP, page 219-233. ACM, (2021)UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4240-4251 (2022)DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks., , , , , , , and . Comput. Graph. Forum, 40 (4): 45-59 (2021)Speculative Parallel Reverse Cuthill-McKee Reordering on Multi- and Many-core Architectures., , , and . IPDPS, page 703-713. IEEE, (2021)UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality., , , , , , , and . CoRR, (2020)Are van Emde Boas trees viable on the GPU?, , , and . HPEC, page 1-7. IEEE, (2021)