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Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.

, , , , , , , and . CHI, page 401. ACM, (2018)

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Adaptive Blowing Interaction Method Based on a Siamese Network., , , and . IEEE Access, (2020)Personalized User Interface Elements Recommendation System., , , , , and . CGI, volume 13443 of Lecture Notes in Computer Science, page 424-436. Springer, (2022)Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects., , , , , , , and . CGI (3), volume 14497 of Lecture Notes in Computer Science, page 462-473. Springer, (2023)Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera., , , , , , , , , and . Sensors, 20 (4): 1056 (2020)Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera., , , , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 413-418. IEEE, (2019)Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example., , , , , , , , and . VR, page 1167-1168. IEEE, (2019)Leveraging Blowing as a Directly Controlled Interface., , , , , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 419-424. IEEE, (2019)Supporting foot interaction of reaction time training system., , , , , , , and . Comput. Animat. Virtual Worlds, (January 2024)Exploring the Weak Association between Flow Experience and Performance in Virtual Environments., , , , , , , and . CHI, page 401. ACM, (2018)A New Navigation Method for VR-based Telerobotic System via Supervisor's Real Walking in a Limited Physical Space., , , , , , and . IWCMC, page 494-498. IEEE, (2020)