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Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business.

, , and . CHI Extended Abstracts, page 2883-2898. ACM, (2009)

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A tale of two publics: democratizing design at the margins., , , , , , , and . Conference on Designing Interactive Systems, page 11-20. ACM, (2010)Chapter 3 - Interface Metaphors and User Interface Design, , and . Handbook of Human-Computer Interaction, North-Holland, Amsterdam, (1988)Cross-cultural perspectives on human-computer interaction: a report on the CHI'92 workshop., and . ACM SIGCHI Bull., 25 (2): 40-45 (1993)Research issues in the design of online communities., , , , and . CHI Extended Abstracts, page 166. ACM, (1999)Common Ground and Small Group Interaction in Large Virtual World Gatherings., , and . ECSCW, page 393-404. Springer, (2011)The Human Computer Interaction Laboratory's 12th annual symposium and open house., and . ACM SIGCHI Bull., 27 (4): 53-55 (1995)Social Translucence: An Approach to Designing Systems That Support Social Processes, and . ACM Trans. Comput.-Hum. Interact., 7 (1): 59--83 (March 2000)Artifact as theory-nexus: hermeneutics meets theory-based design., and . CHI, page 7-14. ACM, (1989)BlogCentral: the role of internal blogs at work., , , , , and . CHI Extended Abstracts, page 2447-2452. ACM, (2007)Places in spaces: common ground in virtual worlds., , , and . CHI Extended Abstracts, page 1717-1722. ACM, (2011)