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Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.

, , , , , and . ISS, page 505-508. ACM, (2016)

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Preface., and . CAiSE (Doctoral Consortium), volume 263 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations., , , and . HCI (3), volume 6763 of Lecture Notes in Computer Science, page 155-164. Springer, (2011)An Online Game for Teaching Business Management Concepts.. ICEIS (5), page 231-237. SciTePress, (2010)M-dimensions: a framework for evaluating and comparing interactive installations in museums., , and . NordiCHI, page 59-68. ACM, (2012)SMART: a SysteM of Augmented Reality for Teaching 2nd grade students., and . BCS HCI (2), page 27-30. BCS, (2008)SENSE-SEAT: reimagining ergonomics for a creativity support workstation., , , , , and . ECCE, page 65-66. ACM, (2017)You're the Voice: Evaluating User Interfaces for Encouraging Underserved Youths to express themselves through Creative Writing., , , and . Creativity & Cognition, page 63-72. ACM, (2015)Human Work Interaction Design: An Overview., , and . HWID, volume 468 of IFIP Advances in Information and Communication Technology, page 3-19. Springer, (2015)Yarn: a product for unraveling stories., , , , , , , , , and . NordiCHI, page 1089-1094. ACM, (2014)Principles and Practice of Work Style Modeling: Sketching Design Tools., and . HWID, volume 221 of IFIP, page 203-219. Springer, (2006)