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Nonlinear Ray Tracing for Displacement and Shell Mapping.. SIGGRAPH Asia, стр. 93:1-93:10. ACM, (2023)Vectorized Reservoir Sampling.. SIGGRAPH Asia Technical Communications, стр. 20:1-20:4. ACM, (2021)Final gathering using adaptive multiple importance sampling., , и . SIGGRAPH ASIA (Posters), стр. 47:1. ACM, (2010)Fast global illumination baking via ray-bundles., , и . SIGGRAPH Asia Sketches, стр. 25:1-25:2. ACM, (2011)An empirical fur shader., , и . SIGGRAPH ASIA (Sketches), стр. 16:1-16:2. ACM, (2010)Shader development at OLM.. SIGGRAPH Asia R&D in the Video Game Industry, стр. 5:1-5:2. ACM, (2015)Real-time bidirectional path tracing via rasterization., и . I3D, стр. 183-190. ACM, (2012)Direct ray tracing of Phong Tessellation.. SIGGRAPH ASIA (Sketches), стр. 19:1-19:2. ACM, (2010)Production ray tracing of feature lines., и . SIGGRAPH Asia Technical Briefs, стр. 15:1-15:4. ACM, (2018)MBVH Child Node Sorting for Fast Occlusion Test., и . EGSR (EI&I), стр. 57-64. Eurographics Association, (2015)