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Multi-Player Immersive Communications and Interactions in Metaverse: Challenges, Architecture, and Future Directions.

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Tunnel and Non-Tunnel Channel Characterization for High-Speed-Train Scenarios in LTE-A Networks., , , and . VTC Spring, page 1-5. IEEE, (2016)An improved quantum watermarking using quantum Haar wavelet transform and Qsobel edge detection., , , , and . Quantum Inf. Process., 22 (5): 223 (2023)Detection for Tiny Screw and Screw Hole by Semantic Segmentation Model., , and . ICMRE, page 91-95. IEEE, (2023)Hypergraph-Guided Disentangled Spectrum Transformer Networks for Near-Infrared Facial Expression Recognition., , , , , and . AAAI, page 10101-10109. AAAI Press, (2024)Deep learning based pose estimation method using 3D point clouds., , , and . M2VIP, page 281-286. IEEE, (2021)Quadrature index modulated OFDM with interleaved grouping for V2X communications., , , , and . ICNC, page 1-5. IEEE Computer Society, (2016)Multi-Player Immersive Communications and Interactions in Metaverse: Challenges, Architecture, and Future Directions., , , , , and . CoRR, (2022)Cognitive Cellular Content Delivery Networks: Cross-Layer Design and Analysis., , , and . VTC Spring, page 1-6. IEEE, (2016)Transolver: A Fast Transformer Solver for PDEs on General Geometries., , , , and . CoRR, (2024)Fading Characterization of 73 GHz Millimeter-Wave V2V Channel Based on Real Measurements., , , , , and . Nets4Cars/Nets4Trains/Nets4Aircraft, volume 10796 of Lecture Notes in Computer Science, page 159-168. Springer, (2018)